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NIS Sparta has pioneered Reality Learning®, a revolutionary new concept in learning effectiveness. Our programmes are designed to improve business results by unleashing the human potential within organisations.

We assist companies of all sizes in gaining a competitive edge by aligning their human resources with their business strategies, to deliver results. An amalgamation of various forms of learning such as classroom, psychometric instruments and outbound, Reality Learning® enables participants understand and apply newfound knowledge, skills and perspectives within a single learning initiative. It explores the human interplay of the individual with self, others and the environment. Our expertise is based on the experiential learning theory, which fosters an environment of accelerated learning through self-discovery and participation. Participants receive maximum learning in less time through the use of theming, tactile components, fun and relevant links to their business environment.

Consequently, Reality Learning® provides a solution that is a conjunction of the individual along with the self, other people and the environment in which the individual operates. It derives camaraderie through a common objective as well as experience-based action planning.

Evolved by NIS Sparta after over eleven years of research and development, Reality Learning® covers a wide variety and facets of learning methodologies.
 
Adventure Based Learning Experience (ABLE®)

One of the ways in which Reality Learning® is executed is through Adventure Based Learning Experiences (ABLE). ABLE® is a war simulation scenario drawing from the learning of strategy and tactics applied in military science. Participants in the learning intervention are placed in a highly competitive and uncertain environment where the need is to achieve a pre-determined objective.

ABLE® uses multiple simulation formats to address differing requirements. For instance, ABLE® can be designed as a Leadership Program, a Team Building Program, a Management Development Program and even a programme designed to develop the Killer Instinct in sales teams. ABLE® equipment comprises of wireless sets, laptops, maps, compass, and other select equipments.

ABLE® becomes especially unique as it also captures emotions like disappointment, stress, anger, enthusiasm and joy, apart from skills, to facilitate the process of translating learning into practice.
 
 
A glimpse at some of the outbound activities offered by NIS Sparta in Reality Learning®:

Orienteering

Orienteering comprises of an expedition with two teams, each attempting to operate within limited resources and having to deal with multiple contingencies, leadership crisis as well as to accomplish defined goals before proceeding ahead. Two observers from NIS Sparta accompany each team.

Objectives of the activity
  • Strategy Implementation Process
  • Communication Effectiveness
  • Team Effectiveness
  • Goal Orientation
  • Role of individual members
  • Dealing with Change
  • Breaking existing paradigms
  • Out-of-the box thinking
Crazy Olympics






Crazy Olympics is a multi-faceted sport, requiring that competitors possess a very diverse set of skills and abilities – the most important of these are: Agility, explosiveness, coordination, balance, endurance, confidence, responsiveness, intelligence, assertiveness, foresight and the ability to perform a variety of movements with the body involving strength, technique and a mastery of energy and weight transfer.

It is the truest test of an individual’s athleticism, thinking skills, material strengths and the ability to persevere. Hence, the reason Crazy Olympics are deployed as a one of the primary training tools by Armed Forces around the world.

Unlike may other sports that are a ‘learned art’ and difficult to perfect, Crazy Olympics requires participants to master their instinctive talents, and raise their body consciousness/ awareness levels to new heights.

Objectives of the activity
  • To encourage the team members to commit to assisting one another in performing tasks and using skills
  • To assist the team members in working through the issues surfaced during the activity
  • To provide a way to objectively examine the participation of team members
  • To assist team members in overcoming certain perceived fears
  • To instill Espirit de corp amongst the team members
Raft Building

This activity is best used with a newly formed team or an ongoing team that is experiencing difficulties in interpersonal relations.

Each team consists of at least four members and no more than eight members, of an ongoing work team, a task force, or a project team.

Objectives of the activity
  • To foster effective team performance
  • To provide an opportunity to establish the practice of explicitly discussing not only how things should be done in the team but also how things actually are done
  • To foster interpersonal communication in the team
  • To generate workable solutions
 
Business Simulations
Experiential learning forms the basis of Business Simulations. Experiential learning is a key driver of everything we do, and is a distinct point of difference in the marketplace. Experiential learning fosters an environment of accelerated learning through self-discovery and participation.

All Business Simulations enable people to make permanent, effective changes in behaviour by understanding the wide range of consequences of their choices and accepting responsibility for them. Powerful learning emerges in debrief when the participant’s experiences are linked to their real-world situations. People see, understand and experience how their own behavior can change to significantly and positively impact their performance back on their job.                        more...

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